So, I've been playing the shit out of Puzzle Quest since its release last month. It's one of those odd mishmashes of game genres that, against all logic, works perfectly.
Puzzle Quest is an RPG in which all battles take place over a Bejeweled-like battle grid. Player and monster alternate turns on a shared grid, making lines of three or more like items. There are 8 different types of items to be matched: four different colored gems, each corresponding to one of the four elements (used to power spells); wild cards (for matching gems); gold coins (added to the players gold total); purple stars (these increase the player's experience); and skulls. Skulls are, for the most part, the most important items on the play field, for when three or more of them are lined up, they will deal damage to the enemy's hit points.
To be continued...